From the get-go, I had decided that I wanted to create a moss texture that would be fully customizable. I went through a lot of macro photos of moss and vegetation around marshy areas for this material. With flexibility in mind, this material lets you add weathering/decay, change the size of individual micro leaves, the density of the bunch along with the wetness of the overall texture. The rest of the images show how this material works in various environments and scenarios. Everything is 100% procedural and created solely in Substance Designer and rendered in IRAY.