It was fun creating this earthy material. The idea was to create reusable terracotta tiles and have as many granular parameters as I could. This material lets you have control over moss amount, weathering, moss decay, cracks width (lol), tile discoloration, and so on. As always, this is 100% procedural, created solely in Substance Designer, and rendered in IRAY. No modeling was involved in this project; extrusions are using displacements.